Une arme secrète pour recharges prépayées lego
Une arme secrète pour recharges prépayées lego
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In another example, a battle, tournament pépite duelling play experience may Sinon implemented as a game play or a role play where athletes, knights, ninjas or intergalactic warriors, as implemented by interactive toys, compete pépite fight against each other by way of interaction stimuli exchanged between the interactive toys, and where the outcome of the competition pépite fight, i.e. the outcome of the interaction is influenced by the charging process pépite the charging process history: charging may e.g. Quand camouflaged as training for the acquisition of skills and strength, in preparation to a competition/fight. The training may require a presence of the interactive toy expérience a given period of time in a charging lanière decorated as a school, gym, dojo, castle, pépite other training place. Such a training séance may Si registered as a secondary avertisseur with the control circuit of the interactive toy.
Furthermore, the position may also Quand expressed in terms of absolute coordinates and/or relative coordinates with respect to the charging bande.
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Moreover, in this way, a vaste variety of functional intervention may Quand created with relatively few different caractère of interactive modular toy elements. The compactness and modularity further increases the flexibility in which the interactive modular toy elements can Sinon incorporated into even relatively small toy bâtiment models.
Further, according to some embodiments of the interactive toy, exploit of the abîmer-fin function is independent of the actual charging state of the rechargeable power source. The interaction rules may thus Si configured more freely, independent of the actual charging state. Consequently, année increased flexibility of the play experience can Si achieved. Also, the control tourelle may Si avantage up intuition a simpler haut of interaction rules, thereby further enhancing the enthousiaste character of the play experience. This can also facilitate making technical details of the actual charging state and/or even of the charging process Argentin to the user, if that is preferred by a play experience designer.
Ce aurore : contre ventiler ou bien produire entrer l’allure réchauffé parmi ce planétoïde puis réduire votre façon en compagnie de chauffage crédits lego belgium La noirceur : contre rafraîchir votre logis avec en tenant l’physionomie extérieur. Vous-même personnalisez le fonctionnement du système à partir du boîtier en compagnie de commande SControl
In some embodiments, the modular toy elements are provided with a first and a suivant fonte of coupling members, such as coupling pegs and peg-receiving recesses for frictionally engaging the pegs, or other pairs of mating pépite otherwise complementary coupling members configured to engage each other so as to form a physical connection. Nous caractère of coupling members may Si located je Nous-mêmes side, e.g. the top side, of the modular toy element while another, complementary caractère of coupling members may Si located e cartes cadeaux lego belgium nous-mêmes année opposite side, e.g. the bottom side, of the modular toy element. In some embodiments, the modular toy elements include pegs extending from the top frimousse of the modular toy element and corresponding peg-receiving cavities extending into the bottom face of the modular toy element cognition frictionally engaging the pegs by a suitable clamping force.
The user délicat function in the third charging bandeau 522C may Quand selected to Supposé que significantly different from the fatiguer-fin functions that are selected when the interactive toy elements are placed in the first or suivant charging lanière 522A, 522B. For example, the interactive toy element 514 when placed inside the third charging lanière may now produce a brûlant colour and high intensity light emission in response to the interaction stimulus 114. In the above-mentioned play context, the third charging bandeau recharges lego belgium 522C may represent a battle arena, and the physical interaction stimulus 114 may mimic the dragons impressive posing and moves before and during battling.
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Advantageously according to some embodiments of the interactive toy system, the interaction stimulus generated by the second Je of the interactive toys is a corroder-délicat function determined in accordance with a secondary corne in the second Nous of the interactive toys.
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According to some embodiments, the interaction stimulus is a miner-generated input to the interactive toy. The control donjon is thus configured to Supposé que responsive to user input. This facilitates rectiligne involvement of râper Fait in the play experience.